Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded
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We challenged Unity's own Mike Geig to create FPS mechanics and scale them based on time constraints. He'll show his work and explain how his approach differs depending on the circumstances.
00:00:00 - Housekeeping
00:02:45 - Welcome Mike Geig
00:06:38 - Clocked & Loaded overview
00:11:29 - 10 Minutes - Goals
00:12:45 - 10 Minutes - Execution
00:20:21 - 1 Hour - Goals
00:26:37 - 1 Hour - Demo
00:32:09 - 1 Hour - Deep Dive
00:46:29 - 1 Day - Goals
00:52:47 - 1 Day - Demo
00:57:45 - 1 Day - Deep Dive
01:10:45 - Community Q&A
01:16:31 - Post mortem analysis
01:29:29 - Community Q&A
01:34:35 - Wrapping up