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Character Creation in Houdini | Qvisten Animation XTND | Annecy 2025 HIVE

Join Roy Kristoffersen, Lead 3D Artist at Qvisten Animation XTND, as he takes you into Houdini’s powerful character tools, KineFX. Learn how to create a character from scratch using Houdini’s procedural workflows and sculpting techniques. You’ll explore the full process—from initial concept to a fully finished model—rigged with APEX, and Unreal's Control Rig - Ready to be animated anywhere. Roy Kristoffersen is the Lead 3D Artist at Qvisten Animation XTND. A 3D generalist with 20 years of experience in Maya, he has a deep passion for character modeling, rigging, and animation. Over the past three years, he has been exploring Houdini’s powerful procedural tools to enhance character creation. 00:00 Introduction & Talk Overview 00:55 Procedural Character Creation in Houdini 03:45 Solving Traditional Pipeline Challenges with KinFX 06:40 Rigging, Modeling, and Sculpting in a Unified Workflow 12:15 Grooming, Clothing & Procedural Adaptability 25:10 Rigging, Skinning & Exporting to Unreal/Apex #Houdini #CharacterRigging #ProceduralModeling #GameDev #UnrealEngine #KinFX #3DAnimation