In this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge of building Clair Obscure: Expedition 33. From navigating resource constraints to leveraging procedural tools for city generation, Vellum cloth sims, and more, he explains how creativity and technical artistry came together to bring this visually stunning RPG to life.
https://www.sandfall.co
00:00 Introduction to Sandfall Interactive and Expedition 33
01:00 Procedural Cloth Sims and Tools
01:11 Building Generation with Houdini
01:40 Vellum Cloth in Action
02:30 Challenges and Creative Solutions in RPG Development
#Expedition33 #SandfallInteractive #HoudiniEngine #Houdini
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