Now that the introductory parts are behind us, we will look at how to set up our character for ragdoll, from scratch. The first step is working on getting the various collision geomtry shapes to best match the actual geometry, using Ragdoll Collision Shapes. Then, setting joint limits using Confirgure Joint Limit node. We complete part 2 by having configured our character.
Full video series and project file download here: https://www.sidefx.com/tutorials/kinefx-ragdoll-masterclass/
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